Overtime work during era of digitalization: case of crunch phenomenon in the videogame

Authors

  • Timur Ravilevich Malikov HSE University

Keywords:

overtime work, crunch, game development, burnout, internal motivation, creative industries

Abstract

Due to the development of the information society overtime work is becoming an increasingly widespread phenomenon, and its greatest manifestation is observed in the gaming industry. Long and often unpaid overtime work in the industry is called "crunch". Despite their prevalence in Russia, there is a lack of Russian publications devoted to them. The purpose of the study is to identify the features of crunch in the Russian gaming industry through the prism of their causes and consequences. In-depth interviews and analysis of English-language literature were conducted. It was revealed that crunches are a feature of the industry and the reasons for their prevalence in Russia do not differ from other countries: creativity of work, project-based organizations, passion for work. Overwork leads to employee burnout, putting companies and the industry at risk of losing their most valuable employees.

About author

Timur Ravilevich Malikov

HSE University

Graduate school of business
Department of organizational behavior and human resource management
Doctoral student

Published

28.02.2025

How to Cite

Malikov, T. R. (2025). Overtime work during era of digitalization: case of crunch phenomenon in the videogame. Information Society, (1), 33-41. Retrieved from http://infosoc.iis.ru/article/view/1194

Issue

Section

Social and economic aspects of the information society