Development of a web integration tool for automation of information collection and exchange from cybersport game sessions
Keywords:
сybersport, electronic sports, education and leisure, computer sports, computer games, web, integration, InternetAbstract
The article presents an approach to automating processes between a web resource and a virtual session in real time. As the basis for implementation, the topic "Cybersport" was chosen, since its relevance and the need to integrate gaming platforms with web resources is increasing every day due to the emergence of new projects on the Web and in the markets of the virtual world. This is caused by the need to automate the collection, storage, use and updating information, including statistical information.
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Copyright (c) 2021 Егор Денисович Демидов
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