PaintAR: the use of Augmented Reality in teaching drawing
Keywords:
augmented reality, digital transformation, step-by-step drawing, immersive technologies, trainingAbstract
The intensive development of the online education market means new requirements for the organization of the educational process. The use of new digital products, in particular immersive technologies, is becoming relevant. The authors of the article present the experience of developing an application with augmented reality elements for teaching drawing. The results of an empirical study on the use of such technologies in teaching are presented.
Published
How to Cite
Issue
Section
Copyright (c) 2022 Полина Сергеевна Бажина, Александр Анатольевич Куприенко
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.